Dues Ex Hallway
Sean phillips dx 0001
Sean phillips dx 0002
Dues Ex Hallway

I saw this around the internet forms and decided to try it out for myself. I modeled this in 3DS Max. I did the normals maps using NDo2 and painted the textures in Substance painter and Photoshop (for the emmisive map). It's final scene was built, lit and rendered using Unreal 4 and the separate assets below were rendered using Marmoset. The entire scene is low poly modeled.

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