Sean phillips hammer 0001
Sean phillips hammer 0002
Sean phillips hammer 0003

I modeled this in 3DS Max, bot the low and high poly. I think took it into ZBrush to create some extra detail in the leather and metal for the normal map. I did the textures in Substance Painter, using it to also back the maps. I used the PBR rendering method to render this with Marmoset Toolbag 2.

More artwork
Sean phillips im 0001Sean phillips gib 0001Sean phillips inner