Orbital (From Halo 3)
Detail Lighting Pass

Detail Lighting Pass

Detail Lighting Pass

Detail Lighting Pass

Lighting Pass

Lighting Pass

Trim sheet

Trim sheet

Trim sheet

Trim sheet

Trim sheet

Trim sheet

Trim sheet

Trim sheet

The material I did for the light to not only give it a scrolling text but also the screenline effect

The material I did for the light to not only give it a scrolling text but also the screenline effect

Glass material with a scrolling emissive texture

Glass material with a scrolling emissive texture

Orbital (From Halo 3)

I wanted to do something more modular and something I haven't seen done alot and forgot I saved this concept in my inspiration folder years ago. The Orbital from Halo 3. The majority of the assets are textured with 4 trim sheets. I used a world aligned roughness and blended it over each roughness texture to break up some of the roughness. The original concept was done by Frank Capezzuto III.

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