Good ol outdoors.
Good ol outdoors.

I got pretty tired of doing Scifi Hallways and Corridors (I mean...it's the same thing!!) so I decided to do an outdoors scene. I really wanted to get some practice with Substance Designer, Vertex painting, foliage and knock some rust off of the ol' Zbrush muscle. This was based on an old reject concept I did a while back. Everything was modeled in Maya and Speedtree. Some things were then taken into Zbrush for sculpting. All textures were made with a combination of Substance Designer and Painter. Rendered in Unreal 4.

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