The Stormbreaker
High Poly

High Poly

The Stormbreaker

With all the Marvel buzz going around, both good and bad, I really wanted to do something Marvel. I've been wanting to make The Stormbreaker, so what a perfect time to do it. Modeled in Maya. I took it into Zbrush to sculpt in some details, in the wood and give some light texture to the ax/hammer part. Also, for the cavity map. After that, I textured it in Substance Painter.

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