Low Poly Modular Sci Fi Room
Low Poly Modular Sci Fi Room

When I did this, I wanted to make this modular and use as few texture pages as possible, so I decided to make this with a few trim sheets. I started out by modeling the trim sheets in Max, baked them to a plane, and textured them in Substance Painter. After that, I modeled the different pieces of the environment in Max and mapped it to the trim sheet. I imported everything into Unreal 4, where I assembled the scene, did the lighting, post-processes, and rendering.

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